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Re:Swirling Forces, Crushing Pressures Measured in the Proton by perihelions on Thursday March 14, 2024 @12:53PM (#39706278)
Right: and that's not a single, continuous function that works for all inputs—specifically, it fails on the input B itself. BxB = 0.

Any solution will have a discontinuity in its output vector angles. I don't know how this problem is applied in computer graphics, but you probably want to avoid rendering objects in the vicinity of a discontinuity: you'd get some kind of flickering artifact when you cross it, with small ɛ-displacements being amplified into something much larger.

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