Success and happiness of the team, like cooperating to help other people's work go well, not being seen as a slacker or incompetent, etc.
Societally beneficial, like doing things that are obviously good for society (e.g., improving health) and not doing things that are bad (e.g., investment scams, surveillance capitalism).
There are many ways engineers can create a dysfunctional culture, but this one is for management only.
People have an inherent need to be useful to matter. Mr cupcake decided to matter by making friends with food but if his performance was objectively that bad it should be fairly easy to set performance goals of some kind and term him when he doesn't meet them.
This seems to be how a lot of functional places work best. Motivated people working together with relatively soft guidelines that turn into hard limits to get rid of dead weight.
* success of the company,
* success/happiness of the team, and
* societally beneficial service
(I assume this works best if your company also genuinely has those values. But if it does, no sense using the disproven methodology of sociopathic companies.)