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Re:Rolldown: Rollup compatible bundler written in Rust by FpUser on Friday March 08, 2024 @08:23PM (#39648509)
>"It isn't rational to say zero, is it?"

It is well above zero. But this is for very specific situation - parallel CSS.

I on the other hand had never had problem managing / mutating state in my multithreaded programs. I did have one situation with deadlock when interacting with Directshow signal processing. That was around 2002 I think. Took me one day to analyze and fix the code after the bug was reported. But Directshow is an incredibly complex piece with some weird behaviors. Other then that I do not recall any real problems. Btw that particular software was desktop application and written in Delphi, not even C++.

So yes to me the opinion of Mozilla's team is totally irrelevant. It is of course totally mutual but I suspect that my situation - C++ application servers is way more common than parallel CSS.

Re:Rolldown: Rollup compatible bundler written in Rust by sunshowers on Saturday March 09, 2024 @02:26PM (#39654089)
Your original assertion was:

> Multithreading is just as "relatively" easy in other compiled languages.

Maybe that is true for your case, but broadly speaking it isn't true.