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Re:Apple Terminated Epic's Developer Account by zmmmmm on Wednesday March 06, 2024 @03:43PM (#39621155)
It's a good question.

From the EU point of view it may be simply one of scale. If any of those held the amount of market power Apple does, I suspect the EU would designate them Gatekeepers and we would be off to the races.

From the games publisher point of view, the console manufacturer is actually adding significant value and taking a fair (or not so fair) margin in exchage. Apple detracts value, contributes nothing and then charges a huge margin for it. I can see why Epic views it differently.

Re:Apple Terminated Epic's Developer Account by morcheeba on Wednesday March 06, 2024 @04:01PM (#39621390)
>the console manufacturer is actually adding significant value and taking a fair (or not so fair) margin in exchage.

I don't get this. What does a game console manufacturer do that Apple does not? Both provide hardware, system-level APIs, dev systems, developer support, customers. In the old days, game manufacturers didn't even provide a sales channel.

And when you say Apple provides nothing, my above list is pretty solid. In the old days, developer margins were way slimmer, with physical stores taking a 50% cut on top of the console licensing fees and physical manufacturing.

Re:Apple Terminated Epic's Developer Account by johnnyanmac on Wednesday March 06, 2024 @04:36PM (#39621868)
> What does a game console manufacturer do that Apple does not?

Take it to the other extreme: what does a PC manufacturer do that Apple does not? Why not let Windows close down and take 30% on any program installed on Windows? Or go along with its old plans to enforce only signed Windows Store apps to be installed on Windows 12?

It's ultimately just history and culture. We consider general purpose computing to be open and specialized computing to be closed. Apple wants to keep claiming it's just a phone when in reality it's basically a PC. They even unified their hardware so that Mac and IOS run on the same architecture; hardware and software wise there isn't much a mac can do that an iPhone can't do.

Re:Apple Terminated Epic's Developer Account by dwaite on Wednesday March 06, 2024 @05:39PM (#39622690)
> Take it to the other extreme: what does a PC manufacturer do that Apple does not? Why not let Windows close down and take 30% on any program installed on Windows?

I mean, why not? They did so in the past (Windows 10 S).

I think it turned out to be a terrible business move on Microsoft's part that didn't pan out, but why would it be regulated against now?

Re:Apple Terminated Epic's Developer Account by johnnyanmac on Wednesday March 06, 2024 @05:48PM (#39622765)
>I mean, why not? They did so in the past (Windows 10 S).

probably because they don't want to bring up old wounds regarding antitrust. 10 S was trying to go around it by more or less making a mobile device with some desktop functionality. Worked out about as well as Windows 10 mobile.

>but why would it be regulated against now?

well, IOS is being regulated against now, so there's your reason.

Re:Apple Terminated Epic's Developer Account by zmmmmm on Wednesday March 06, 2024 @05:20PM (#39622484)
They create dedicated hardware designed to excel at gaming and then sell it at or near cost. In a very real sense they create the market that games producers sell into, and the business model is explicitly centered around those software sales. They participate in marketing, branding, etc. There's a genuine holistic value exchange that happens. Apple's value exchange is almost negative. They invest nothing in gaming as an industry, charge a premium for the hardware and then add burdensome restrictions on how the software is delivered. And then they try to take the same cut that authentic gaming ecosystem players have as their whole revenue source.
Re:Apple Terminated Epic's Developer Account by dwaite on Wednesday March 06, 2024 @05:36PM (#39622659)
> They create dedicated hardware designed to excel at gaming and then sell it at or near cost. In a very real sense they create the market that games producers sell into, and the business model is explicitly centered around those software sales.

So like Apple releasing the iPhone, increasing graphics performance by double-digit percentages consistently year after year?

> They participate in marketing, branding, etc. There's a genuine holistic value exchange that happens.

You would need to give me examples for non-AAA games of console makers providing exceptional value here. My understanding is that this is primarily the role of the publisher, not the console maker.

Apple does showcase _certain_ apps on stage at keynotes, during commercials, with prime placement on the App Store, promoting special events, and so on. This is the level of promotion that I'm used to with game consoles as well.

> Apple's value exchange is almost negative. They invest nothing in gaming as an industry, charge a premium for the hardware and then add burdensome restrictions on how the software is delivered.

What is Playstation's big investment into gaming as an industry, if not for the hardware and the platform creating an ecosystem for games the same way iPhone/iOS have?

Microsoft created DirectX the same way Apple created and promoted Metal. Could you elaborate on the differences?

> And then they try to take the same cut that authentic gaming ecosystem players have as their whole revenue source.

Yes, could you elaborate on what additional work console makers have done here to justify their cut that Apple hasn't?

Re:Apple Terminated Epic's Developer Account by Rohansi on Wednesday March 06, 2024 @07:27PM (#39623614)
Just wanted to point out that Metal is another source of lock in from Apple. Although DirectX is Windows-only you can still use Vulkan natively.
Re:Apple Terminated Epic's Developer Account by jsheard on Wednesday March 06, 2024 @08:13PM (#39623925)
Kind of... Windows itself actually has zero native support for Vulkan, it's all implemented through backdoor APIs exposed by the major graphics drivers. In practice that works well enough in Win32, but it doesn't work in the UWP sandbox, so if UWP had succeeded in the way Microsoft wanted it to then Vulkan would be locked out. Chalk that one up to Microsoft trying to pull an Apple but failing to stick the landing.
Re:Apple Terminated Epic's Developer Account by fennecbutt on Wednesday March 06, 2024 @09:24PM (#39624425)
Apple make a huge profit on the iPhone, they make back R&D costs and then some, just from hardware sale. The same cannot be said for the game console industry. Don't be disingenuous.
Re:Apple Terminated Epic's Developer Account by matwood on Wednesday March 06, 2024 @04:03PM (#39621410)
> contributes nothing

Other than cultivating a base of iOS users spending 7x more than Android users on apps[1]. That sounds like significant value to me and not dissimilar to what the console manufacturers pitch to developers.

[1] https://9to5mac.com/2023/09/06/iphone-users-spend-apps/

Re:Apple Terminated Epic's Developer Account by zmmmmm on Wednesday March 06, 2024 @05:11PM (#39622363)
Epic doesn't want those users. It is not asking for any placement in the app store. It just wants it's own users who have iPhones to be able to access its software which it will funnel to them through their own channel. Apple contributes nothing to cultivate the gaming market overall. No marketing, no investment, no PR, no subsidation of the hardware etc. Apple simply gets in the way, making it harder, adding restrictions, invading Epic's customers privacy and then to add insult to injury takes a huge slice of the profits.
Re:Apple Terminated Epic's Developer Account by password4321 on Wednesday March 06, 2024 @06:27PM (#39623115)
> Apple contributes nothing to cultivate the gaming market overall.

https://www.apple.com/apple-arcade/

Re:Apple Terminated Epic's Developer Account by fennecbutt on Wednesday March 06, 2024 @09:25PM (#39624435)
Lmao, that's an Ad for Apple. It has nothing to do with supporting the gaming industry itself.
Re:Apple Terminated Epic's Developer Account by password4321 on Thursday March 07, 2024 @05:31PM (#39635390)
Thank goodness then that the parent comment mentioned the gaming market rather than the gaming industry!

> No marketing, no investment, no PR

How is Apple Arcade not at least marketing and PR for gaming?

Re:Apple Terminated Epic's Developer Account by dwaite on Wednesday March 06, 2024 @05:40PM (#39622702)
and all Epic has to do is commit to honoring a contract (this time) to do that.
Re:Apple Terminated Epic's Developer Account by smoldesu on Wednesday March 06, 2024 @04:20PM (#39621633)
> Other than cultivating a base of iOS users spending 7x more than Android users on apps[1].

Those iOS users certainly aren't spending 7x more on AppleTV and iTunes albums. It's because of third-parties that Apple can convince users to spend money in the first place.

> That sounds like significant value to me and not dissimilar to what the console manufacturers pitch to developers.

If console manufacturers had the hardware margins Apple did, they wouldn't be console manufacturers anymore.

Re:Apple Terminated Epic's Developer Account by matwood on Wednesday March 06, 2024 @04:34PM (#39621835)
Cool, so all the 3rd parties can move to Android and the affluent users will follow. Oh wait.

The problem is assuming that either party is the one providing all the value. Of course the app developers are providing value, but so is Apple.

> If console manufacturers had the hardware margins Apple did, they wouldn't be console manufacturers anymore.

Margins are irrelevant in this discussion.

Re:Apple Terminated Epic's Developer Account by madeofpalk on Wednesday March 06, 2024 @04:47PM (#39622054)
I mean, if all the third party app developers did stop developing for iOS, I would imagine a significant amount would move to Android.
Re:Apple Terminated Epic's Developer Account by akaralar on Thursday March 07, 2024 @03:19AM (#39626513)
Right, but looked from the other angle, if Apple didn’t provide an easy enough experience for developing apps, less 3rd party developers would develop and they wouldn’t have access to a luxurious market. It’s a two way relationship, these things don’t exist in a vacuum.
Re:Apple Terminated Epic's Developer Account by smoldesu on Thursday March 07, 2024 @12:33PM (#39631825)
If Apple didn't provide an easy experience for developing software, nobody would want to buy an iPhone. That's why the web browser portion was essential from the start - Apple needs third-parties in order to sell their hardware.
Re:Apple Terminated Epic's Developer Account by akaralar on Thursday March 07, 2024 @02:23PM (#39633478)
that’s not entirely true. there was no 3rd party software in the first year and people still bought it. On another note they managed to create a luxurious market although the other platform also allows 3rd party apps. What I’m trying to say is, yeah it’s undeniable that 3rd party devs bring something on the table, but so does Apple
Re:Apple Terminated Epic's Developer Account by smoldesu on Thursday March 07, 2024 @03:42PM (#39634361)
There absolutely was third-party content and software on iPhone, at launch. The web browser was one of the biggest selling-points when it was announced, alongside the phone and music-player functionality.

> On another note they managed to create a luxurious market although the other platform also allows 3rd party apps.

Many proven monopolies seemingly "improve" their user experience to get users to defend it. Famously, Bell Telephones had imposed a severely-limiting monopoly on phone hardware, but made long-distance calling free as a consolation to users. Bell's new "luxurious market" didn't excuse their prior market abuses, though.

> it’s undeniable that 3rd party devs bring something on the table, but so does Apple

I'm trying to say the opposite. If Apple was providing first-class support to any of their hardware-products, then they wouldn't need to impose anticompetitive limitations on third-parties. What Apple brings to the table is deliberately gimped to manipulate software margins and reduce user choice as a consequence. Third party devs are the only ones bringing things to the table; Apple is charging them for the privilege.

Again - if you want to test this, ask around and see how many people would buy an iPhone with just first-party content. Nobody would, and the clear and eminent reason is that Apple does not provide a superior experience by removing user choice.

Re:Apple Terminated Epic's Developer Account by akaralar on Thursday March 07, 2024 @09:06PM (#39637025)
> There absolutely was third-party content and software on iPhone, at launch. The web browser was one of the biggest selling-points when it was announced, alongside the phone and music-player functionality.

That point is quite moot. If there were only first party content on the phone today, there would still be a browser. Also, this content is not specific to the Apple platforms, you can access all of them from Android too, so it’s not the kind of content that would make an iPhone particularly interesting.

> Many proven monopolies seemingly "improve" their user experience to get users to defend it. Famously, Bell Telephones had imposed a severely-limiting monopoly on phone hardware, but made long-distance calling free as a consolation to users. Bell's new "luxurious market" didn't excuse their prior market abuses, though.

I don’t see how Apple is a monopoly with less than 30% of market share in the EU, so this comparison is not apt. Even the DMA talks about gatekeepers not monopolies. I’m of the opinion that kind of dynamics do not apply here - especially because you can switch platforms and go to the other side quite easily nowadays.

> I'm trying to say the opposite. If Apple was providing first-class support to any of their hardware products, then they wouldn't need to impose anticompetitive limitations on third-parties. What Apple brings to the table is deliberately gimped to manipulate software margins and reduce user choice as a consequence. Third party devs are the only ones bringing things to the table; Apple is charging them for the privilege.

It’s the hardware and the conscious decisions that were made along the way by Apple that partly played a role in creating this lucrative market and it doesn’t seem very out of place to me for a business to charge for a market that they partly enabled. I don’t see what’s wrong here. Third parties still come and try to make a buck, so it also seems to be working for them. The third party creates apps to make money, which in turn makes the platform more attractive and hence increases the amount of customers. Apple continues investing in the hardware and software stack that takes advantage of even better technologies and capabilities each year, enabling people to come up with even better apps and experiences. They also consciously make it a closed platform, the opposite of the other platform that has much more market share, to give a choice to customers who prefer this kind of product. Two sides in this relationship feed each other, one wouldn’t be better off without the other.

> Again, if you want to test this, ask around and see how many people would buy an iPhone with just first-party content. Nobody would, and the clear and eminent reason is that Apple does not provide a superior experience by removing user choice.

Again, you’re assuming things are in a vacuum. If only Apple had first party apps and all the other platforms still exist as they are today - sure, there would be much less people buying iPhones, although I believe some still would. But that’s not a fair comparison: if we assumed all other platforms also had only first party apps and nothing else, then I’m sure people would still buy iPhones in droves. But this is still not a very apt comparison, and the reason is the App Store and third party aspect is part of the product, and it has been for a long time. It’s not a separate entity, it’s a core part of the value proposition of an iPhone for the consumer. It’s akin to asking “how many people would buy a car if cars didn’t have engines” so trying to draw conclusions from assuming they didn’t exist shifts the discussion to be something else. The question is how much this relationship between Apple and third parties feed each other - and to me it doesn’t seem like only one side is doing all the work without getting something from the other side in return.

Also, let’s not forget, the sides who are fighting here are both greedy companies and they try to improve their bottom lines at the end of the day. It’s not like Epic is fighting this just for the common good, also it’s not like Apple is obligated to do charity work for free.

Re:Apple Terminated Epic's Developer Account by smoldesu on Friday March 08, 2024 @11:02AM (#39642318)
> If there were only first party content on the phone today, there would still be a browser.

And nothing to browse on. Not sure anyone would want an iPhone like that.

> I don’t see how Apple is a monopoly with less than 30% of market share in the EU, so this comparison is not apt.

It's been said hundreds of times on this site, but I'll repeat it for posterity. You do not need total control over a market to be charged with monopoly abuse: https://en.wikipedia.org/wiki/Wabash,_St._Louis_%26_Pacific_...

> I don’t see what’s wrong here.

[...]

> They also consciously make it a closed platform

Are you starting to see what's wrong here? Apple is the regulator of their own internal market, and they haven't made their closed platform a competitive ecosystem. They are directly responsible for ensuring that third-parties are offered fair terms to compete on, and they do not: https://ec.europa.eu/commission/presscorner/api/image/conten...

> and to me it doesn’t seem like only one side is doing all the work without getting something from the other side in return.

"All the work" in this case, meaning creating an anticompetitive platform where they gimp their competitors? Again, looping back around to Ma Bell - you cannot excuse an exploitative system with it's benefits. Apple must first remediate the issues with their internal market if they intend to keep shipping iPhones in Europe. I don't see what's wrong here.

> the sides who are fighting here are both greedy companies

Which stage of grief is bartering, again?

You don't need to desperately appeal to us by comparing Epic and Apple. We know they're both greedy opportunists, but this time Epic is right. Apple is operating on a double-standard that will tear their company apart if they fight it.

> also it’s not like Apple is obligated to do charity work for free.

Here's an incomplete list of times Apple did charity work to support the whims of another market regulator:

https://www.theverge.com/2021/4/1/22361762/iphone-russia-sta...

https://arstechnica.com/tech-policy/2023/12/apple-admits-to-...

https://support.apple.com/en-us/111754

https://www.reuters.com/world/india/indias-govt-demanded-app...

https://www.reuters.com/legal/brazil-court-fines-apple-order...

https://www.reuters.com/technology/apple-pay-c144-mln-settle...

I smell crocodile tears, Tim Cook.

Re:Apple Terminated Epic's Developer Account by akaralar on Friday March 08, 2024 @02:49PM (#39645463)
lol Tim Cook yeah. I mean thanks for the links and the discussion, but I'm trying to argue respectfully without name calling. I have things to say but I don't think it's going in a productive direction when you are assuming that I'm somewhat grieving or have a skin in this at all. Anyway, thanks for the respectful parts of your message, not so much for the others. Have a good day.
Re:Apple Terminated Epic's Developer Account by smoldesu on Saturday March 09, 2024 @01:17AM (#39649798)
Trust me, if I knew you were Tim Cook I would have said a lot uglier words to you.