Every story and comment from the Hacker News API, in a layout borrowed from 2001.
A comment on Supplanting matrices with Geometric Algebra in a forward 3D renderer. Parent comment
There's a reason Unity and Unreal (and Maya, and Blender, and 3DSMax) all use euler angles as their default animation representation.
There are no comments on this comment yet.
There's a reason Unity and Unreal (and Maya, and Blender, and 3DSMax) all use euler angles as their default animation representation.