Re:Supplanting matrices with Geometric Algebra in a forward ...
by bluescrn on Wednesday February 28, 2024 @07:28PM
(#39545248)
Most animations have more than 2 keyframes per week
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Re:Supplanting matrices with Geometric Algebra in a forward ...
by nox101 on Thursday February 29, 2024 @02:59AM
(#39547293)
There are lots of examples of a spinning clock showing time passing quickly. Lots of other things spin as well.
There's a reason Unity and Unreal (and Maya, and Blender, and 3DSMax) all use euler angles as their default animation representation.