FWIW, even in your list you see lots of variations on themes rather that unique ideas/models. Scheme and Lisp are closely linked. Pascal and Ada and Fortran are all conceptually similar, and there's a good amount of cross-pollination between them and Beta and Eiffel and C++. Self is an evolution of Smalltalk. And so on.
Big motions in language theory should probably be expected to diminish in frequency as the field matures. Not every new language needs to do that. Just about every language developer has their own pet language, often more than one. It's a good thing. It's how the field advances.
I would say, generally speaking, that most new languages these days do not solve the big problems of writing software. For the most part, language level ideas that change the big picture of how one interacts with the system are few and far between, and these ideas have mostly already been discovered in older languages. New languages usually even ignore these. For example, Rust's lack of a REPL from the start. And languages like Rust are spending a lot of time refiguring out the wheel and stalling midway through when it comes to library development.
A programming language is defined as much by what it chooses not to include as by what it chooses to include. Functional languages choose to not include mutation and statements, but we don't complain about them "ignoring" those features, it's a very intentional decision to drop them. Golang looked at exceptions and decided to not include them. Not every language should have every feature, both from a practical perspective (how would you maintain such a language?) and an ergonomic one (how would you work in such a language?).
Rust's lack of a REPL wasn't just them ignoring an important innovation, it was them choosing to not implement a feature that they know their primary audience won't use and that doesn't do much to help in the compiler-centric development flow that they're working on supporting. Rust doesn't have a REPL because REPL-oriented development doesn't really suit Rust, not because they forgot that REPLs are a thing.
Rust moving away from its more ML-leaning beginnings is a downside, to me at least.
Rust managed to normalize higher order functions in the systems space, provide a compelling answer for high performance memory safety, and mount the first successful assault on the C/C++ duopoly since C++ was conceived. That's a pretty impressive track record for disruption, and discounting it because it doesn't have enormous groundbreaking ideas and it doesn't have a REPL is pretty short-sighted.
Rust succeeded in pushing back the Overton window of programming languages because it didn't try to innovate in places that didn't matter. A more radical language might be more aesthetically appealing to someone like you but won't change the experiences of any significant number of developers in their day to day work the way Rust has.
Claro seems to focus its efforts elsewhere - the main innovation seems to be its graph-based multithreaded work scheduling which is a novel concept, and has major implications for program organization, just not syntax.
I paged through about 20 of the pages. Have we reached a point where “new computer language” means variation on a theme, same pigs, different lipstick? Nothing negative meant. It all looks decently thought out and pretty otherwise conventional. Kind of like yet-another-marvel-movie. It’s different, but it isn’t really.
I miss the days where “new language” meant different ideas and models. Like when it was Scheme and Forth and C++ and Pascal and Ada and ML and Fortran and Smalltalk and Lisp and Eiffel and Beta and Prolog and Self. Those were much more varied days.