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Re:Show HN: Reverse-Engineering a Switch Lite with 1,917 wires by troad on Tuesday February 27, 2024 @09:21PM (#39533126)
Denuvo is designed to be an extreme pain to work with in a debugger or disassembler. Every game is its own unique maze full of dead ends, fake exits, and an ever-shifting array of clever tricks to detect when the binary is being debugged or disassembled, which quietly rearrange the maze to have no solution at all.

It's extremely tedious for a human, and the pay-off is relatively low, as hinted by the parent (what recent DRMed games are even any good?). I do wonder whether anyone has tried setting a well trained AI on the problem though.

Re:Show HN: Reverse-Engineering a Switch Lite with 1,917 wires by ls612 on Tuesday February 27, 2024 @09:42PM (#39533282)
> I do wonder whether anyone has tried setting a well trained AI on the problem though.

That was exactly my thought, if it is just brute force understanding debugging/assembly code a LLM could help.

Re:Show HN: Reverse-Engineering a Switch Lite with 1,917 wires by troad on Wednesday February 28, 2024 @01:37AM (#39534773)
Only one way to find out!