Re:Let's compile like it's 1992 (2014)
by hnthrowaway0328 on Tuesday February 27, 2024 @06:54PM
(#39531923)
Thanks, I'm not familiar with the graphics internals so sorry for the confusion.
Yeah I made half of a Ultima spinoff with SDL2 and it's pretty easy. Basically I load a texture which is a spritesheet and it's trivial to present a tilemap.
SDL3 is going to have a general purpose 3D API with its own shader language AFAIK.
In my experience, if what you want is to just get a window open and render some sprites, have some basic low level stuff handled and not have your hand held, SDL2 is ridiculously easy for it. There's also Raylib[0] and SFML[1], neither of which I've used but I hear good things about.
[0]https://www.raylib.com/
[1]https://www.sfml-dev.org/