The async API is actually a price to pay (spaghettification).
For example, the go language took a different approach: it created a cheap thread-like construct which doesn't incur in the biggest overhead of classical threading (namely pre-allocated linear stacks and context switching/sleeping requiring a systemcall; all this aided by the compiler), and a cheap mean of communication (channels).
Then, the whole core IO library was written using a multiplexing async model (epoll...), which communicates with the user part of the library via channels). The result is a blocking like API which under the hood behaves like an async implementation.
A similar goal is also met by http://www.neilmix.com/narrativejs/doc/ and other javascript 'weavers' which convert "sequantial looking" code into callbacks.
It's been found that if you employ only a single thread (that can run any number of tasks) you get a performance boost over using a larger threadpool under some conditions, but a single thread wouldn't let you scale by taking advantage of all processors.
Async IO is different, it's a different patter of access to IO and as such it's orthogonal to any threading or multiprocessing that's going on in order to actually do stuff in response to that IO.
> It's been found that if you employ only a single thread (that can run any number of tasks) you get a performance boost over using a larger threadpool under some conditions, but a single thread wouldn't let you scale by taking advantage of all processors.
Indeed. Nodejs solution to this problem is to have a cluster of nodejs processes and a dispatcher process on top. So multiprocessing is done the "old way".
You don't actually get a performance boost from Node being "async". Node's async abilities simply give you transparent access to threads that are otherwise unavailable with javascript, and it's the threads giving you performance.