Re:Castle Engine – free, os, x-platform, 2D/3D game engine u...
by fzzzy on Monday February 19, 2024 @08:12AM
(#39429372)
Just always use !==. != will automatically cast and !== won't, therefore "1" != 1 is false and "1" !== 1 is true.
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Re:Castle Engine – free, os, x-platform, 2D/3D game engine u...
by hellcow on Monday February 19, 2024 @09:17AM
(#39429968)
Unless you’re testing if something is null or undefined, in which case a single “x != null” handles it.