Re:#include <rules>
by coldtea on Monday February 05, 2024 @02:53AM
(#39258418)
You know that AAA game developers live and breath C++, and many outright love it, right?
And that Unity is used for convenience, as opposed to performance or code quality, right?
And that Unity C# is (or at least was) quite looked down upon by AAA game devs, not to mention even by .NET standards it was tied to an older C# version for ages (I believe Mono was involved too)?
And that Unity is used for convenience, as opposed to performance or code quality, right?
And that Unity C# is (or at least was) quite looked down upon by AAA game devs, not to mention even by .NET standards it was tied to an older C# version for ages (I believe Mono was involved too)?