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Re:#include <rules> by lmm on Sunday February 04, 2024 @07:39PM (#39256071)
> But what about the percentage of new C++ game projects? I don't see any AAA or even commercial Indie games written in Go, and with Rust, it looks like there's always someone making a new toy game _engine_ but no actual games.

You wouldn't necessarily know, unless they talked about it. Some of the biggest games of the last decade were written in Java or C#, but without necessarily making a big deal about it.

> And of course, Engines like GameMaker that are themselves written in C++ but whose users don't write in C++. (Well, that's Unity as well)

You forget that 30 years ago this was virtually unheard of, at least for "real" games. Writing a new game used to mean writing a new game engine. Now it mostly means writing something for an existing engine.

I'm sure game development toolchains will have C++ somewhere in their bowels for decades to come. But for day-to-day game development work it will continue to slide into irrelevancy.

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