So if you have a popular free app, there is a good chance you will hit the 1M install threshold. This change is basically forcing you to monetize your app. Plenty of people can afford losing $99/year for having a free app that isn't monetized. Not many can afford losing several thousand per month.
[1] https://www.androidrank.org/categorystats?category=&price=al...
a) distribute outside the Apple App Store, or
b) pay the lower 17%/10% commission.
If you're already distributing the app for free, then you're not going to care about (b), so this only applies to apps that meet all three of the following criteria:
1. Free
2. Popular enough to significantly breach that 1M install threshold
3. Distributed through an alternative App Store
Anyone who has a popular free app out there right now doesn't need to change anything; they'll continue to have exactly the same expenses they had yesterday.
> Core Technology Fee — iOS apps distributed from the App Store and/or an alternative app marketplace will pay €0.50 for each first annual install per year over a 1 million threshold.
Basically seems to kill off Facebook forcing people to a Meta App Store for the free FaceBook app (and thus not being subject to App Store review, which has stopped some of the more brutal privacy invasions they’ve tried)
So before the cost was $99 for 100% of users, and now it is $99 for 99.9999% of users, and a higher amount for a tiny, tiny, tiny fraction.