Re:Apple announces changes to iOS, Safari, and the App Store...
by callalex on Thursday January 25, 2024 @06:13PM
(#39136778)
That fee was per install, not per install-user-year.
Re:Apple announces changes to iOS, Safari, and the App Store...
by Aachen on Friday January 26, 2024 @04:56AM
(#39140720)
So that's worse right? Not 100k€ once but 100k€ every year
Re:Apple announces changes to iOS, Safari, and the App Store...
by lilyball on Thursday January 25, 2024 @06:15PM
(#39136789)
Unity wanted to charge for every single "install", where that category was defined so broadly that even loading the game in a web browser was an "install", and someone downloading and deleting and downloading the app over and over on a device was also repeated "installs".
Here Apple is tracking an install across the entire user account per year, so even if you have tons of devices and install the app on every single one of them, that's still just one "install".
Re:Apple announces changes to iOS, Safari, and the App Store...
by KomoD on Thursday January 25, 2024 @06:37PM
(#39136988)
Unity kept revising it over and over again so these two got removed IIRC:
> that even loading the game in a web browser was an "install", and someone downloading and deleting and downloading the app over and over on a device was also repeated "installs".
Re:Apple announces changes to iOS, Safari, and the App Store...
by legobmw99 on Thursday January 25, 2024 @07:18PM
(#39137327)
Unity also wanted it to be retroactive to some extent IIRC
Re:Apple announces changes to iOS, Safari, and the App Store...
by Teledhil on Thursday January 25, 2024 @06:52PM
(#39137120)
Users can create multiple accounts
Re:Apple announces changes to iOS, Safari, and the App Store...
by dagmx on Thursday January 25, 2024 @08:02PM
(#39137681)
Unity wanted to change their existing pricing structures in place.
The Apple change isn’t really comparable (not saying it’s good or bad) because Apple are introducing a new pricing structure.
Most genuine critics of Unity’s proposed changes were fine if it wasn’t replacing what existed.
Looking at Unity wanting to charge 20 cents and the game development industry falling over itself to explain how that will never ever work for them... I dunno, maybe other app types (firefox, a mastodon client, osmand, local public transport.. looking at random examples from my homescreen) make enough money from their users and this will be doable for them when microtransaction-laden games couldn't make 2/5ths of that price work out