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Re:Launch HN: Diversion (YC S22) – Cloud-Native Git Alternative by hintymad on Monday January 22, 2024 @05:12PM (#39096239)
Ah, I guess this is the curse of ignorance: I saw the sentence but didn't register its significance as I'm not familiar with what's required in game development.
Re:Launch HN: Diversion (YC S22) – Cloud-Native Git Alternative by gertop on Monday January 22, 2024 @05:42PM (#39096569)
Respectfully, your entire comment can be summed up as "works for me".

I have first hand experience with storing large assets in git, which is the use case they mentioned. Git is just bad at it. From performance issues to corruption to bugs, it's simply not something the git team cares about. LFS is a quirky afterthought.

Re:Launch HN: Diversion (YC S22) – Cloud-Native Git Alternative by hintymad on Monday January 22, 2024 @08:10PM (#39098060)
Yeah, possibly. I have only visibility to the teams I worked with. That's partly why product market fit is hard to find, as it relies heavily on intuition. I'd be happy if I'm wrong.