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Re:Show HN: Shadeup – A language that makes WebGPU easier by pjmlp on Thursday January 18, 2024 @08:21AM (#39041342)
I bet those implementation of yours weren't done in WebGPU actually running on the browser, otherwise I would greatly appreciate being corrected with an URL.

DirectStorage started as a Windows feature, is actually quite common in game consoles, and there is ongoing work to expose similar functionality in Vulkan.

Yes, I do have WebGPU experience and have already contributed to BabylonJS a couple of times.

Maybe I do actually know one or two things about graphics APIs.

Re:Show HN: Shadeup – A language that makes WebGPU easier by adastra22 on Thursday January 18, 2024 @01:29PM (#39045594)
WebGPU is not a browser API. It is a lower level API with official, supported implementations in C++ and Rust with zero browser dependencies. See for example:

https://dawn.googlesource.com/dawn

https://eliemichel.github.io/LearnWebGPU/

Yes it is exposed to Javascript applications by browsers that support it, much like WebGL exposes OpenGL ES. But that’s a separate thing.