> - I think you're sowing the seeds to undermine your own arguments
> licensing fee...
It took them exactly one reply. New record
I know that everyone is chomping at the bit to logically own me in this thread, and that's fine -- have your fun. There are a dozen comments informing me that "IP law around AI" and "fiat currency" are both made-up, and that's obviously true.
Right now "fiat currency" or "contracts" is settled. We are not radically redefining what those are (despite the web3 crowd's insistence). The story around IP with regards to AI is quite different. We are at a fork in the road. It is actually up to us to decide what AI fundamentally is, as it relates to IP. It's genuinely up in the air, and gives us an opportunity to re-examine some aspects of how we treat ownership of information. In my opinion, this is a good thing and an exercise worth doing. A chance to re-do some of what the internet failed at. Remember Aaron Swartz?
Personally, I'm quite cynical: I think the existing social power structure will win and absorb AI into its IP regime. AI will be locked down even faster than the internet was, because value can so obviously captured. The winners will be Disney, Sony, Warner, Elsevier... we'll all be poorer for it. But yeah! Good thing people can't make images of Spider Man?
>Personally, I'm quite cynical: I think the existing social power structure will win and absorb AI into its IP regime
Yes, that's my fear as well. Which is why I hope these LLVMs get reigned in before it gets out of hand, as it did with DMCA (very rarely used to make sure proper parties are compensated and used just as often to make digital creators kowtow to the whims of the elite).
In your words, I don't see a future where AI wins these cases and the little guy gets to make images of Spiderman without Sony/Marvel/whoever squashing them down. All while probably using that artist's own prompts and existing art to make Spiderman 57.
But for the sake of this discussion: I don't think anyone can assume those permissions when using a tool to generate the base image. Ironically enough, it may make more sense to have artists for concepting, copyrighting the character or world so you obtain those permissions, and then using AI to ramp up production. That's an inversion of what's happening for early AI usage.
The main question is how much concepting is needed to copyright a character? Making a few sketches in private? Releasing a full work first with no AI on what you want to copyright?