Re:AI Toolkit: Give a brain to your game's NPCs, a header-on...
by linkdd on Tuesday January 09, 2024 @10:59AM
(#38927582)
Yup, conventional game AI is just bunch of ifs :)
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Re:AI Toolkit: Give a brain to your game's NPCs, a header-on...
by tensor on Tuesday January 09, 2024 @12:23PM
(#38928839)
Planning / A* search is hardly a bunch of ifs, and is a crucial component of these systems. Expert systems are closer to a bunch of ifs, but that overlooks that the challenge is in coming up with the conditions, not writing if statements.
Re:AI Toolkit: Give a brain to your game's NPCs, a header-on...
by mjburgess on Tuesday January 09, 2024 @11:31AM
(#38928053)
if rule(mean(training_data, weightings)):
...
isnt so different than
if rule(programmer_params): ...
Re:AI Toolkit: Give a brain to your game's NPCs, a header-on...
by Etheryte on Tuesday January 09, 2024 @11:39AM
(#38928176)
Depends. Conceptually there is no difference between a few ifs and a few billion ifs, in practice it's a whole different ballgame.
Re:AI Toolkit: Give a brain to your game's NPCs, a header-on...
by NerdiDotOrg on Tuesday January 09, 2024 @11:56AM
(#38928449)
This is very true
Code format for a 1 line like this example is nowhere close to # of lines in other files, the networking delays, and also can't be done client-side with current hardware to the scale needed for multiple entities all weighted uniquely in the current 2023 "AI" tools.