I actually kinda thought that Google should have made Go the default language for android. It could have been a compelling argument to the rest of the world as a reason to use it as a systems language.
It's feels like they didn't want to dog food it outside of their servers, though.
Re:Go: What We Got Right, What We Got Wrong
by iainmerrick on Saturday January 06, 2024 @05:52AM
(#38890342)
Android was already using Java and Dalvik (their JVM variant) at that point, so switching to Go would have been a massive undertaking.
Re:Go: What We Got Right, What We Got Wrong
by thegeekpirate on Sunday January 07, 2024 @11:41AM
(#38902628)
> Nobody is using Go for any of those, as far as I know.
Quite a few of us are, fwiw. I personally have done all three, Tailscale uses Gio UI for their mobile apps, and a fair amount of games have used https://ebitengine.org to release for Xbox/Nintendo Switch/Mobile/Webassembly/Cross-platform PC.
Re:Go: What We Got Right, What We Got Wrong
by iainmerrick on Sunday January 07, 2024 @06:48PM
(#38906452)
I hadn't heard of either of those projects -- both look really cool. Thanks for the pointers!
So I think it is a useful term, and captures the things Go is good at surprisingly well.