Re:Making Small Games, Which Is Fun in Itself
by alectroem on Wednesday January 03, 2024 @01:47PM
(#38857968)
I would highly recommend starting with a fantasy console such as Pico-8 or TIC-80. They remove the temptation to start by building a game engine from scratch, and instead help you focus on actually creating games! Plus they have great communities, complete docs, and simple apis.
Re:Making Small Games, Which Is Fun in Itself
by krapp on Wednesday January 03, 2024 @02:10PM
(#38858379)
Yeah, one of the traps I find myself falling into a lot is that the act of writing code itself can be satisfying enough, and fear (of finishing, complexity and failure) can lead to just spinning your wheels for a long time.
Re:Making Small Games, Which Is Fun in Itself
by tarruda on Wednesday January 03, 2024 @01:49PM
(#38858004)
I will keep that in mind, thanks.
My initial research suggest that Godot games are written in C#. Since you use C/SDL2, do you code directly your own OpenGL engine?
Re:Making Small Games, Which Is Fun in Itself
by PsylentKnight on Wednesday January 03, 2024 @03:17PM
(#38859236)
> My initial research suggest that Godot games are written in C#
There are a few supported languages (including a custom Python-like language called GDScript). C# is just just one of them.
Re:Making Small Games, Which Is Fun in Itself
by krapp on Wednesday January 03, 2024 @01:59PM
(#38858183)
I don't use OpenGL. I probably should, and this year I'm planning on getting into Blender and 3D (but through Godot) but everything I do in SDL is 2d and sprite based, and SDL handles pushing the triangles/quads on its own.
Also, Godot games are also written in its native scripting language (GDScript) and it supports other languages, although I don't know how well, or how up to date anything is.
If you really want to go low level with it, though, my personal sweet spot is C, Lua/LuaJIT and SDL2. Although practically speaking C++ is probably better.