Re:Making Small Games, Which Is Fun in Itself
by krapp on Wednesday January 03, 2024 @01:59PM
(#38858183)
I don't use OpenGL. I probably should, and this year I'm planning on getting into Blender and 3D (but through Godot) but everything I do in SDL is 2d and sprite based, and SDL handles pushing the triangles/quads on its own.
Also, Godot games are also written in its native scripting language (GDScript) and it supports other languages, although I don't know how well, or how up to date anything is.
Also, Godot games are also written in its native scripting language (GDScript) and it supports other languages, although I don't know how well, or how up to date anything is.