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Re:Game Boy / Color Architecture by MBCook on Wednesday December 27, 2023 @04:53PM (#38787228)
You can’t individually address every pixel, you have to use tiles. So unless you’re using a mapper chip that could swap them out on a per scan line basis you have much stricter limits.
Re:Game Boy / Color Architecture by Dylan16807 on Wednesday December 27, 2023 @09:51PM (#38789450)
Yes you have to use tiles, but I'm not sure what you mean by "much stricter limits". The game boy can load 384 tiles at once, which is enough to cover the entire screen without duplicates.

You can't freely mix the first 128 with the last 128 but that's easy to deal with.