Re:The C++20 Naughty and Nice List for Game Devs
by johnnyanmac on Wednesday December 27, 2023 @05:53PM
(#38787870)
realistic, but probably far from "optimal" (not that LoC is a good target for anything other than complexity). There simply isn't much incentive to properly refactor legacy code into something more managable. Rather eat the cost with devs ramping up and working around the cruft.
While I wouldn't want to work on a 10mloc C++ code base either, it sounds totally realistic to me.