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Re:The C++20 Naughty and Nice List for Game Devs by Terminal135 on Monday December 25, 2023 @08:21AM (#38762370)
I would have thought maybe 1M LOC at most, but 10M?
Re:The C++20 Naughty and Nice List for Game Devs by flohofwoe on Monday December 25, 2023 @09:02AM (#38762656)
We've been around 1mloc for the Drakensang single player and MMO games, and that was 15..5 years ago, with a relatively small team (up to 20 programmers), and budget-wise far away from what's considered an AAA production.

While I wouldn't want to work on a 10mloc C++ code base either, it sounds totally realistic to me.

Re:The C++20 Naughty and Nice List for Game Devs by johnnyanmac on Wednesday December 27, 2023 @05:53PM (#38787870)
realistic, but probably far from "optimal" (not that LoC is a good target for anything other than complexity). There simply isn't much incentive to properly refactor legacy code into something more managable. Rather eat the cost with devs ramping up and working around the cruft.