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Re:The ugly side of Kickstarter by rollypolly on Sunday April 22, 2012 @03:21AM (#3874246)
Great article.

  A team composed entirely of production people, with no
  “business guys,” may not fully comprehend the total costs
  involved in creating a game.
Has any startup succeeded with nothing but engineers as founders?
Re:The ugly side of Kickstarter by runako on Sunday April 22, 2012 @10:31AM (#3874907)
Mojang (creator of Minecraft)? 37 Signals (the Web design chops brought to the table by Jason Fried certainly make him an engineer by comparison to "business guys"). Microsoft. Apple. Google. VMWare.
Re:The ugly side of Kickstarter by monjaro on Sunday April 22, 2012 @05:33PM (#3876166)
Steve Jobs certainly was not an engineer.
Re:The ugly side of Kickstarter by runako on Sunday April 22, 2012 @09:26PM (#3876783)
Citation needed. It's not common knowledge that business-only guys frequented the Homebrew club and were hired into engineering groups in the 60s.
Re:The ugly side of Kickstarter by eaurouge on Sunday April 22, 2012 @03:43AM (#3874278)
Much of the business knowledge required to launch a successful startup can be acquired in a few months of dedicated studying. So it's no surprise teams of engineers have launched successful businesses, and do so routinely.
Re:The ugly side of Kickstarter by jiggy2011 on Sunday April 22, 2012 @02:00PM (#3875537)
I think this depends on your product. If you have something hot that everyone wants then you can be an idiot at business. All you need to do is keep your costs low enough that you can carry on.

If on the otherhand you are trying to penetrate a saturated market , or sell something to big companies then business nous is going to be a hell of a lot more important.

Re:The ugly side of Kickstarter by Estragon on Sunday April 22, 2012 @05:29AM (#3874407)
"Months" actually sounds pessimistic to me, but I am ignorant, and I'd welcome a pointer to a list of the necessary biz knowledge and how to acquire it.
Re:The ugly side of Kickstarter by olliesaunders on Sunday April 22, 2012 @03:31AM (#3874253)
Yes of course. There are startups just started almost by accident with no money. Game development projects are nothing like that though.
Re:The ugly side of Kickstarter by masklinn on Sunday April 22, 2012 @04:42AM (#3874363)
> Game development projects are nothing like that though.

Game dev was very much like that 30 years ago before budgets in the millions and teams of dozens. That's pretty much how Interplay was built.

And Indie studios still usually start out that way. Playdead (Limbo) was started by a dev/des and a developer.

Re:The ugly side of Kickstarter by AlecM on Sunday April 22, 2012 @12:16PM (#3875198)
id Software also comes to mind, just four guys working out of their house.
Re:The ugly side of Kickstarter by ido on Sunday April 22, 2012 @05:18AM (#3874397)
Of course.

You learn the business stuff as you go along, ideally before you run out of money.

Re:The ugly side of Kickstarter by jentulman on Sunday April 22, 2012 @05:38AM (#3874420)
Google, if we're being picky about the listed founders. Although I guess you could argue Eric Schmidt was one in spirit if not paperwork.
Re:The ugly side of Kickstarter by adambyrtek on Sunday April 22, 2012 @05:19PM (#3876127)
Eric was hired as a CEO much later (in 2001) in order to make VCs feel more confident knowing that the company has some "adult supervision". He wasn't there from the beginning.
Re:The ugly side of Kickstarter by lifeformed on Sunday April 22, 2012 @03:55AM (#3874299)
A lot of indie game studios start out this way.
Re:The ugly side of Kickstarter by twohey on Sunday April 22, 2012 @03:57AM (#3874303)
Dropbox is the obvious example.