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Re:Celebrating the first NES Tetris game crash by deater on Friday December 22, 2023 @10:35PM (#38741395)
It's likely it's 3 bytes of BCD (binary coded decimal). It's a handy way of storing things like scores, especially on 6502 processors which have built-in BCD handling support.
Re:Celebrating the first NES Tetris game crash by hcs on Friday December 22, 2023 @10:38PM (#38741409)
No BCD support on the specific chip used in the NES, though.
Re:Celebrating the first NES Tetris game crash by tom_ on Saturday December 23, 2023 @12:04AM (#38741772)
Looks like it might be doing the bcd by hand. See, e.g., L93C7 (and following code) in the disassembly here: https://github.com/CelestialAmber/TetrisNESDisasm