Proper modern 3d CAD systems like Solidworks, Catia, Creo (was ProE), Fusion360, Inventory, etc. have super robust 2d drawing and export functionality. If they didn't we couldn't make the built world the way we have.
It's the same for 2d packages like Autocad. You can draw in 3d in Autocad, but it's not solid modeling its just drawing in 3d, totally different. But it works.
Why would you use tools that don't work?
in other cases, because the 'tools that don't work' from your point of view can do things in minutes that would take hours in those other programs, which i don't have in any case. blender, for example, is terrible at making 2-d dimensioned drawings compared to something like solidworks, but you can model things in blender nobody has ever been able to model in solidworks, and then you can 3-d print them. and, though solidworks can do everything openscad can, there are things that are easy to do in openscad which are a real pain in solidworks. but openscad is also utterly terrible at 2-d drawings
Blender is definitely the wrong tool for this kind of job. It's a graphics tool, not a CAD tool.
A drafter may use a pen, but that doesn't mean a calligraphy pen will do.
Same question, what are the products you are referring to?
If you don't want a drawing or a manufacturable thing out of your CAD program then its likely not CAD your doing but graphics design or 3d modeling, not design. This is fine, but itsba different thing.
I was trying to parse through that with you...
Maybe I'm out of date on 2D CAD knowledge, but from what I remember you'd literally have to re-sketch the entire part for the new view. Because it's drawn in 2D, you can't just "flip it on its side" like you can a 3D part. And then you have to make sure you actually sketched the part correctly and didn't forget anything.
I see it as analogous to programming with toggle switches.
they're not one and the same, although some programs are capable enough to do both