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Re:Show HN: Interactive ECS Systems/Component Explorer for C... by PeterStuer on Wednesday December 20, 2023 @07:49AM (#38708029)
I had the same question.

"The Entity Component System (ECS) is the core of the Unity Data-Oriented Tech Stack. As the name indicates, ECS has three principal parts:

Entities — the entities, or things, that populate your game or program.

Components — the data associated with your entities, but organized by the data itself rather than by entity. (This difference in organization is one of the key differences between an object-oriented and a data-oriented design.)

Systems — the logic that transforms the component data from its current state to its next state— for example, a system might update the positions of all moving entities by their velocity times the time interval since the previous frame"

From https://docs.unity3d.com/Packages/[email protected]/ma...

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