Re:Show HN: Interactive ECS Systems/Component Explorer for C...
by progbits on Wednesday December 20, 2023 @06:41AM
(#38707553)
From my experience (both writing games and reading released/leak code) it is usually 70000 objects of well intentioned code and then one hundred thousand lines file player.cpp with all the spaghetti logic added just before deadline.
I've experimented with ECS before and it allows for much nicer decoupling.
I've experimented with ECS before and it allows for much nicer decoupling.