News for hackers. Stuff that matters.
Re:Pacman running on DCPU-16 by archgoon on Friday April 20, 2012 @11:54AM (#3868416)
I think it'd actually be pretty cool if the actual game had multiple DCPU versions in the universe. It would give it even more of 1980's computing feel.

Explore the planet, fight off hordes of zombies to obtain... a DCPU16 - REV C!

Re:Pacman running on DCPU-16 by nezzor on Friday April 20, 2012 @12:03PM (#3868444)
It's not certain if there's going to be different DCPUs with different specs. Notch has said[1] that there's definitely going to be versions with different clock rates floating around in space or on abandoned spaceships.

[1] http://vps.thomascomputerindustries.com/logs/freenode/0x10c-... (search for "[11:38:45]")

Re:Pacman running on DCPU-16 by DanBC on Friday April 20, 2012 @12:25PM (#3868551)
> [11:39:56] <_notch> fly in highly radiated areas, and random bits in ram will flip

Everything I hear about this game makes me want it more and more.

Re:Pacman running on DCPU-16 by Zaak on Friday April 20, 2012 @12:35PM (#3868614)
Notch has said that when he "upgrades" the DCPU spec, the old CPUs will continue to work as they have, but new CPUs will become available. I don't have the reference handy though.