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Re:Pacman running on DCPU-16 by nezzor on Friday April 20, 2012 @09:02AM (#3867663)
While certainly very cool, this is unfortunately using an unofficial sprite spec[1].

There's plenty of awesome things being done with the official specifications though, like this minesweeper clone: http://0x10co.de/lqnit and this simple raycaster: http://0x10co.de/o3xss

Vim is also in the process of being ported: https://github.com/DanielRapp/0xVim

[1] http://fingswotidun.com/dcpu16/sprites.txt

Re:Pacman running on DCPU-16 by archgoon on Friday April 20, 2012 @11:54AM (#3868416)
I think it'd actually be pretty cool if the actual game had multiple DCPU versions in the universe. It would give it even more of 1980's computing feel.

Explore the planet, fight off hordes of zombies to obtain... a DCPU16 - REV C!

Re:Pacman running on DCPU-16 by nezzor on Friday April 20, 2012 @12:03PM (#3868444)
It's not certain if there's going to be different DCPUs with different specs. Notch has said[1] that there's definitely going to be versions with different clock rates floating around in space or on abandoned spaceships.

[1] http://vps.thomascomputerindustries.com/logs/freenode/0x10c-... (search for "[11:38:45]")

Re:Pacman running on DCPU-16 by DanBC on Friday April 20, 2012 @12:25PM (#3868551)
> [11:39:56] <_notch> fly in highly radiated areas, and random bits in ram will flip

Everything I hear about this game makes me want it more and more.

Re:Pacman running on DCPU-16 by Zaak on Friday April 20, 2012 @12:35PM (#3868614)
Notch has said that when he "upgrades" the DCPU spec, the old CPUs will continue to work as they have, but new CPUs will become available. I don't have the reference handy though.
Re:Pacman running on DCPU-16 by DHowett on Friday April 20, 2012 @02:17PM (#3869103)
While it might be using an unofficial sprite spec, everything you linked at 0x10co.de is using an unofficial input and graphics spec… That's what the community does: fill in the missing pieces!
Re:Pacman running on DCPU-16 by Scaevolus on Friday April 20, 2012 @11:19PM (#3870772)
0x10co.de is based on official input and graphics specifications taking directly from the DCPU emulators Notch has leaked/released.
Re:Pacman running on DCPU-16 by deniska on Friday April 20, 2012 @10:44AM (#3868056)
I found a bug in minesweeper. Start new game, don't move selection, press F, press F again and enter.
Re:Pacman running on DCPU-16 by llimllib on Friday April 20, 2012 @11:50AM (#3868396)
and the pacman baddies walk through the walls pretty frequently. Still, it's awesome!