Re:Visualizing fighting game mechanics (2020)
by SliceOfWaifu on Thursday December 14, 2023 @10:10AM
(#38642158)
The problem with playing competitive games casually is that the moment one player actually bothers to learn anything about the game, it immediately ruins the experience for the other player if they're unwilling to do the same.
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Re:Visualizing fighting game mechanics (2020)
by ranting-moth on Thursday December 14, 2023 @11:06AM
(#38642843)
Yep. Even worse when you can pay to get better, like MTG, or Magic The Money Gathering as I'd like to call it.
Once someone in your group starts hunting down those rare (and expensive) cards, everyone else will have to do the same or give up playing.
Re:Visualizing fighting game mechanics (2020)
by scubbo on Thursday December 14, 2023 @11:22AM
(#38643054)
Thankfully, printer ink (just about) remains cheaper than Magic cards.
Re:Visualizing fighting game mechanics (2020)
by thaumasiotes on Thursday December 14, 2023 @12:14PM
(#38643915)
You don't need printer ink. You can print them in grayscale, or cut some index cards to fit into sleeves and write the name of the card you want in pencil.
Re:Visualizing fighting game mechanics (2020)
by yamazakiwi on Thursday December 14, 2023 @01:00PM
(#38644649)
I use a bag of coins I've collected, each coin represents whatever card I need at the time.
Re:Visualizing fighting game mechanics (2020)
by ranting-moth on Thursday December 14, 2023 @02:01PM
(#38645611)
Just do it mentally and keep the game in your mind.
"I summon the Whoore Of Babylon, 70/30 flying. You're finished".
Re:Visualizing fighting game mechanics (2020)
by dfxm12 on Thursday December 14, 2023 @04:00PM
(#38647168)
No game is perfectly balanced & no players are perfectly balanced either. I don't know about mortal kombat, but home versions of games had handicap features built in for situations like this. You can also do some out of game handicaps like "I get one free move" or "you can't use this special move".
If nothing else, the variety keeps things interesting.
Re:Visualizing fighting game mechanics (2020)
by SliceOfWaifu on Thursday December 14, 2023 @04:31PM
(#38647532)
There is a difference between balance and ignorance. Handicaps don't work very well if one player has stronger fundamentals than the other. It'll just be a slippery slope of stacking handicaps until one player ragequits. Instead of trying to Harrison Bergeron the situation, your best bet is to just play a different game or find a way to motivate the other player to learn as you did.