News for hackers. Stuff that matters.
Re:Interview: Epic CEO Tim Sweeney after Google antitrust win by idle_zealot on Wednesday December 13, 2023 @04:30AM (#38624779)
Steam is an interesting instance of near-monopoly store fronts. Unlike the App Store, which Apple forces upon users of their devices, or the Play Store, which is a default on most Androids and Google strongly pressures both devs and users into relying while technically allowing for competition, Stream is a third-part and cross-platform store/application managers which users go out of their way to install.

So while being the default (or only) store is clearly valuable, it is not the only path to a dominant position. As a Steam user, I find myself groaning if a game is exclusive to Epic or Battle.net (or whatever it's called now), but don't mind if I have to buy a game from GOG or a dedicated site put up by the developer. So the actual complaint isn't that the game isn't on Steam, it's that I don't want to have to install and use some shitty game launcher. I don't want it on my computer. People felt like this about Steam initially too, and it certainly has its shitty parts still, but it actually adds sone value over a raw installer exe, unlike some other stores.

It's all about the user experience. Minimal steps between them and the product. Buy on Steam? Great, I have that installed and ready to go. Buy on your website? Fine, I can autofill the purchase form, get an exe/zip, and I'm set. Buy on Epic? I have to install their store... then make an account... then add payment info... then find and purchase the game (while being bombarded with ads and flashy shit in an unfamiliar store interface). I think I'll pass.

Re:Interview: Epic CEO Tim Sweeney after Google antitrust win by ThatPlayer on Wednesday December 13, 2023 @05:06AM (#38625099)
> Buy on Steam? Great, I have that installed and ready to go. Buy on your website? Fine, I can autofill the purchase form, get an exe/zip, and I'm set. Buy on Epic? I have to install their store... then make an account... then add payment info... then find and purchase the game (while being bombarded with ads and flashy shit in an unfamiliar store interface).

That same logic could apply to Steam if you don't have it installed and have Epic installed. You're basically describing first-movers advantage.

Personally I don't see that as a reason not to try others. Nor as a reason to give Steam a monopoly (on my game purchases).

Re:Interview: Epic CEO Tim Sweeney after Google antitrust win by offices on Wednesday December 13, 2023 @05:10AM (#38625136)
>Steam if you don't have it installed

if

Re:Interview: Epic CEO Tim Sweeney after Google antitrust win by MiguelX413 on Wednesday December 13, 2023 @06:08AM (#38625626)
You've disregarded the UI complaint in your own quote.
Re:Interview: Epic CEO Tim Sweeney after Google antitrust win by ThatPlayer on Wednesday December 13, 2023 @06:26AM (#38625778)
I've disregarded the UI complaint from someone who has admitted never having downloaded the software to use the UI, yes. It's a hypothetical complaint in a hypothetical scenario.
Re:Interview: Epic CEO Tim Sweeney after Google antitrust win by virtue3 on Wednesday December 13, 2023 @09:04AM (#38627497)
You are dismissing a lot of things.

Steams memory footprint is generally lower. The social aspect of it actually works and can be disabled to free up resources (first mover I'll admit). And the UI is dramatically less offensive than the other "game launcher/stores"

Steam gives me the option to launch into my library instead of the store which makes it feel dramatically less "blah".

In comparison, just to play diablo IV I had to click off two popups in the battle.net launcher of "buy this".

When you add shortcuts to games on your desktop it bypasses the steamui entirely and just launches the DAMN GAME. (it still does do an update/validly check with steam if you are connected to the internet tho).

Re:Interview: Epic CEO Tim Sweeney after Google antitrust win by ThatPlayer on Thursday December 14, 2023 @04:00AM (#38639305)
But you've actually tried those launchers. The comment I was replying to is talking about hypothetical complaints about a launcher they have never tried. Complaints like "I've never tried sushi, but I don't like it" don't hold much substance, and can't be addressed.

Try them and dislike them, that's the proper way to do it. You've tried the sushi, I'm not disagreeing with any of your real complaints that have substance. But I would try to convince someone to try sushi before making deciding it is bad. Deciding something is bad without trying isn't keeping an open mind.

Re:Interview: Epic CEO Tim Sweeney after Google antitrust win by bdd8f1df777b on Wednesday December 13, 2023 @10:07PM (#38637316)
I installed both, and never wanted to try Epic anymore, because when I requested a refund in Epic, the only option was to leave those as Epic credits. By contrast, a refund in Steam goes back to my credit card.
Re:Interview: Epic CEO Tim Sweeney after Google antitrust win by jwells89 on Thursday December 14, 2023 @12:43PM (#38644362)
The thing about game launchers like the Epic Game Store is that they tend to be ungainly, clunky built-by-lowest-bidder beasts that aren’t pleasant to interact with. Somehow they’re never high quality, polished products despite being profit centers. That’s where much of that feeling of loathing comes from.

Steam certainly isn’t faultless here but it’s less clunky and and adds value with features like shoring up of Windows’ abysmal controller support, which makes a big difference. If competitors want people to want to install their stores, they need to be treating the project with respect and hiring on a team of full time well compensated high quality engineers to build it. Be a VS Code, not an MS Teams.