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Re:The Invisible Bunnies That Power World of Warcraft (2017) by octavius__ on Monday December 11, 2023 @06:54AM (#38599796)
> Physics, rendering, animation, and game logic all need to access some subset of the same position, orientation, dimensions, velocity, acceleration, mass, tensor of inertia, etc.

I wish I knew the solution to this exact problem. IMO this is the central issue that stops pure ECS from being useful.

Re:The Invisible Bunnies That Power World of Warcraft (2017) by TeMPOraL on Monday December 11, 2023 @07:32AM (#38600047)
You seem to be coming from the data-oriented end of the spectrum.

I spell that out to highlight the part about ECS being a very ill-defined programming pattern - three parallel replies, the different points on the spectrum :).

Beyond that, thanks - I'm relieved to know I'm not the only one with this problem.