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Re:Sigil II, a Doom WAD from J.Romero, has been released by charcircuit on Sunday December 10, 2023 @01:23PM (#38593596)
$75 for just levels. The game doesn't come with it. That's asking more than a AAA game.
Re:Sigil II, a Doom WAD from J.Romero, has been released by ImAnAmateur on Sunday December 10, 2023 @01:36PM (#38593677)
It's free and only 2MB. You're looking at the fan merchandise. https://romero.com/sigil

Direct download link: https://romero.com/s/SIGIL_II_V1_0.zip

Re:Sigil II, a Doom WAD from J.Romero, has been released by karaterobot on Sunday December 10, 2023 @02:02PM (#38593891)
There's this expectation for how much a AAA game should cost, which seems entirely cultural and not based on an accounting of the resources that went into it. Remember when the standard price of a AAA game was raised by $10, and there was a bit of outrage (from some camps), despite the fact that the previous standard price dated from a time when game budgets were less than half of what they are today?

Clearly, many gamers don't consider the amount of work and resources that go into a game being the decisive factor in its price!

With that framing, Romero's pricing makes perfect sense. It doesn't much matter if he's designing levels for a game rather than developing a game, because the resources that go into the game's production are irrelevant to the cost.

What matters more is that he's selling to an audience that doesn't need to be convinced to buy his product. Unlike AAA games, who are targeting the marginal player—that is, the person who isn't necessarily going to buy the game anyway—Romero is selling to true believers (in him, in Doom, in their nostalgia for their childhoods, whatever). The cost is extra irrelevant to that group.

Re:Sigil II, a Doom WAD from J.Romero, has been released by charcircuit on Sunday December 10, 2023 @03:33PM (#38594766)
>There's this expectation for how much a AAA game should cost, which seems entirely cultural and not based on an accounting of the resources that went into it.

The price of a video game is not a function of how much it cost to make it. The price is set by maximizing unit price * expected sales where expected sales is a function of cost. The demand curves are cultural and that is how it works for any industry.

>despite the fact that the previous standard price dated from a time when game budgets were less than half of what they are today?

Conversely, gaming is a mass market that appeals to a larger amount of people than it did in the past. The masses may be less willing to spend as much as an enthusiast.

>What matters more is that he's selling to an audience that doesn't need to be convinced to buy his product.

He chose to make it a niche product. It would not have been that much extra work to make it into a full game and release it on Steam. He could have even outsourced that work. There are freely licensed doom clones that could be used so it would not need much development time.

Re:Sigil II, a Doom WAD from J.Romero, has been released by wulfeet on Sunday December 10, 2023 @01:33PM (#38593660)
The game is free. It's open source and runs on everything.
Re:Sigil II, a Doom WAD from J.Romero, has been released by mikae1 on Sunday December 10, 2023 @01:27PM (#38593627)
Uhm, what? SIGIL II + THORR = €6.66. And it's DRM free and free to download if you're short of money.