I also wonder what style of non-realistic graphics would be best suited to gaussian splats. Like how pixel art and low-poly are came from limitations of yesterday's technologies, but became distinctive styles in their own right.
Re:Compressing Gaussian Splats
by deltaburnt on Wednesday December 06, 2023 @08:31AM
(#38543601)
Sounds kind of similar to https://augmentedperception.github.io/deepviewvideo/
Re:Compressing Gaussian Splats
by scheeseman486 on Wednesday December 06, 2023 @08:39AM
(#38543703)
That was definitely on my mind, that uses lightfields though. The file sizes are ludicrous.
Re:Compressing Gaussian Splats
by deltaburnt on Wednesday December 06, 2023 @09:49AM
(#38544607)
Yep, though the layered mesh post processing is nice because most consumer hardware at this point is pretty good at rendering plain ol meshes. The big challenge for mass adoption of nerfs/gsplats techniques will be getting them running and viewable on a phone web browser.
Gsplats already are viewable on a phone web browser.
So basically what it is now but with view and occlusion culling?
Re:Compressing Gaussian Splats
by scheeseman486 on Wednesday December 06, 2023 @08:15PM
(#38551675)
More compression with considerations made to allow for streaming and some kind of equivalent to I/P/B-frames, spatial audio, metadata (chapters, aspect ratios etc) in a standardized file container.
At the moment it's all rather basic and bespoke.
Have you seen this? https://shenhanqian.github.io/gaussian-avatars
It would be a true hologram, completely supplanting 180/360 stereo video. Imagine Avatar on such a format. Or, lets be real, porn.