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Re:Unity announces updates to it's web runtime support by reitzensteinm on Thursday November 30, 2023 @03:31PM (#38478662)
I spent years of my life writing multiplayer games in Unity for the web. It's a terrible platform, and if you have any alternative at all, just don't do it.

One update broke the loading bars in Chrome (which will cause 80% of users to think the title is broken and leave), and I ended up having an argument on their forum with one of their developers about whether it should be considered a regression: https://forum.unity.com/threads/changes-to-the-webgl-loader-...

The web platform is not a priority for Unity. They'll add big ticket features that make for blog posts, but it's full of bugs, builds slowly, requires a ton of tweaking and is all around just a bad time.

If I could do it again, I'd most definitely run with a js engine instead.

Re:Unity announces updates to it's web runtime support by TillE on Thursday November 30, 2023 @03:43PM (#38478784)
Exporting to web from any major engine is an unavoidably complex mess, but developing for web first doesn't make a ton of sense. Who's playing games in their browser these days, just kids with Chromebooks?

Web games are really convenient when browsing game jam entries or otherwise poking around on itch.io, but mobile/console/PC is where the money is.

Re:Unity announces updates to it's web runtime support by reitzensteinm on Thursday November 30, 2023 @03:53PM (#38478901)
Kids with Chromebooks have minted many millionaires. As with any space in the industry, unless you're a big player, TAM matters less than how crowded it is.

I have sympathy for the weight of exporting a big engine to the web. But if they're breaking loading bars and don't really care, the problems extend beyond the first principles technical challenge.

Re:Unity announces updates to it's web runtime support by meheleventyone on Thursday November 30, 2023 @05:26PM (#38480070)
As with the sibling post a surprising number of niches. The games industry is definitely guilty of having a blind spot about anything outside the core. But that doesn’t mean it doesn’t exist. Wider game devs discovery of Roblox only after it had become an enormous juggernaut is also largely “kids with Chromebooks”.

Games like Krunker and frankly many others also have no issue publishing web tech games on Steam.

Re:Unity announces updates to it's web runtime support by simlevesque on Thursday November 30, 2023 @03:09PM (#38478412)
Their engine made the blog crash: https://i.imgur.com/AjTWQns.png
Re:Unity announces updates to it's web runtime support by 999900000999 on Thursday November 30, 2023 @03:23PM (#38478562)
I'm getting the same crash on a mobile browser.

This sums up my feelings with Unity in a nutshell. Announce a new feature while it's still buggy.

Re:Unity announces updates to it's web runtime support by readyplayernull on Thursday November 30, 2023 @03:30PM (#38478653)
Well, they can certainly take our browser to another level: the ground level.
Re:Unity announces updates to it's web runtime support by Moncefmd on Thursday November 30, 2023 @03:16PM (#38478495)
It seems to work a-ok on my side
Re:Unity announces updates to it's web runtime support by sebazzz on Thursday November 30, 2023 @08:49PM (#38481967)
It crashed Safari webview completely for me, consistently.
Re:Unity announces updates to it's web runtime support by toyg on Thursday November 30, 2023 @03:17PM (#38478513)
Hey dang: "its" please.
Re:Unity announces updates to it's web runtime support by wccrawford on Thursday November 30, 2023 @03:18PM (#38478519)
Or just the original title. Ugh.