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Re:Unity Software to cut 3.8% of staff in 'company reset' by whywhywhywhy on Wednesday November 29, 2023 @11:21AM (#38461382)
Wouldn't say its known for performance issues but it certainly is known for scale issues in open world games (Things like moving too far from 0,0,0 causes polygons to flail and physics to break, so you need to do tricks to work around that) which feel like the sort of thing you're going to encounter on a game world that exists from person scale up to plane scale.
Re:Unity Software to cut 3.8% of staff in 'company reset' by OnionBlender on Wednesday November 29, 2023 @12:26PM (#38462224)
In Outer Wilds, the player stays at 0,0,0 while everything else moves around them.

https://www.youtube.com/watch?v=LbY0mBXKKT0&t=1907s

Re:Unity Software to cut 3.8% of staff in 'company reset' by thargor90 on Wednesday November 29, 2023 @07:26PM (#38467506)
I was under the impression this is how things always work in graphics pipelines. You don't want to give up on all the precision between 0 and 1