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Re:Wealth Systems in RPGs by PaulHoule on Monday November 27, 2023 @10:11AM (#38433127)
I am not a big fan of D&D because the "high stakes" of character development mean players take what happens to their characters way too seriously. As the Paranoia manual puts it "... other games are not fun" where "D&D" is most certainly the "other" game.

I would never run a D&D game but instead I would run Paranoia or Call of Cthulhu or Toon. All of those games are fast paced, the first two are definitely unfair against the player so that a lot of problems of "game balance" just don't happen. If I found some people who wanted to play Paranoia right now I could make up enough random dangerous events to deplete their clones before they ever get to the briefing rooms. (A folder full of prerolls is a big help of course) And in CoC it doesn't matter how much money you make because it can't buy you sanity and there isn't anything you can buy that is going to "break" the game.

Re:Wealth Systems in RPGs by pavel_lishin on Monday November 27, 2023 @10:16AM (#38433207)
I know there's lots of different ways to have fun, so please don't take this as a criticism of how you enjoy role-playing - but for me, the character investment in D&D is one of the reasons I love it so much.

I care about what happens to Alfonso Derecho Izquierda Quijano, the Kobold Paladin who's in love with a dragon. I want him to have an arc, I want him to grow as a person, and eventually I want his story to end - either in death on the battlefield, or having achieved his dream of wedding a dragon, or coming to the realization that he wasn't chosen by a dragon but that it simply coughed up some armor from a guy it had eaten while flying overhead.

Having said that, I also want to play some games where characters are disposable, including Paranoia. That's fun too!

Re:Wealth Systems in RPGs by PaulHoule on Monday November 27, 2023 @11:03AM (#38433909)
I get that. I have a coworker who is involved in a campaign that is not really about combat and growth but rather just enjoying the world which is a legitimate goal.
Re:Wealth Systems in RPGs by Eji1700 on Monday November 27, 2023 @10:57AM (#38433820)
Part of the issue with this is that people get attached to their characters, but 5e doesn't actually have a rule set that works super well with that, in the world it has.

It's moved over the years from the meat grinders of the early editions to the much more character focused ones now, but some things haven't really kept up.

The big one being character death becoming trivial midway through, and the combat kinda being centered around that. Death doesn't mean much when you just keep reviving them, and it's left up to the DM to figure out how to balance that (since the 5e economy is a mess).

5e long ago should've adopted a downed/injured system like much of the competition, with death being much more rare. Then again there's about 100 other things they should've done, and it's pretty clear they won't, so meh. Guess it just sits on the DM's

Re:Wealth Systems in RPGs by pavel_lishin on Monday November 27, 2023 @05:09PM (#38439125)
fwiw, in the games I run, nobody is high level enough to have any way to bring someone back from the dead, and I won't pull any special strings to keep characters alive.

If a player really wants their character, I'd offer them the chance to do a spin-off campaign where they're in an afterlife, but if someone dies, that's it.

Re:Wealth Systems in RPGs by ecshafer on Monday November 27, 2023 @10:56AM (#38433797)
I play a lot of different RPGs, and honestly I think D&D is one of the worst ones. Even games that are difficult and you can die, something like Runequest or Warhammer Fantasy, or the OSRs like Adventuer Conquer King, or Lamentations of the Flame Princess, or Mork Borg. They are just more fun and do a better job at doing what D&D tries to be. If you want something more narrative focused plenty of games like Blades in the Dark or Apocalypse World or many others can do again a better job.
Re:Wealth Systems in RPGs by smegger001 on Monday November 27, 2023 @11:27AM (#38434280)
Depends on the player whether or not they take what happens to their character to seriously. I know some myself included have a folder full of character sheets/builds they want to play so if one dies they just pull out the next. And if the character dies before I want to be done with them their is enough game mechanics and means of having a character resurrected that it really is more of a statuses condition than a end of the line
Re:Wealth Systems in RPGs by neuro_sys on Monday November 27, 2023 @10:58AM (#38433840)
There's a backlash to this called Old School Renaissance (or Revival, short: OSR) that tries to bring back high-mortality, "you play the world, not the characters" type of gaming to D&D. The character based and scripted story driven D&D was not always a thing. Some argue it started with second edition (which came 15 years later). Some good examples of such can be seen in the Judges Guild published material from 1975-1979 which focuses on procedural world generation and emergent storytelling rather than scripted characters with backstories and plotlines.
Re:Wealth Systems in RPGs by TheCleric on Monday November 27, 2023 @01:01PM (#38435679)
I think it's a lot of how you interpret the phrase "role playing game". To be clear, none of what I'm about to say is to declare one or another side wrong or right, different people find different enjoyment in different ways, and that's okay as long as you're playing with those of a similar stripe.

If you emphasize the "role playing" part, you become a character within a larger play, perhaps even the main character. So of course you don't want to die and roll a new character, just as it would be strange for a character to die in a play, but then the actor come back as a new character in the same play halfway through. The fighting and action become just flavor around playing the role, not necessarily the point in and of itself.

If you emphasize the "game" part of this, the former sounds a bit strange. What's the point of a game where you can't lose? For some, what's the point of a game where you're not fighting much? Of course you die, this is just a paper and pencil version of Rogue (the game, not the class).

And of course there's shades in the middle. 5E's strength is also its biggest weakness. You can do any of these things, however none of them are as good as a system that specializes in those. It's a swiss army knife, and a lot of people have gotten into it because of its popularity and versatility. Which ends up having a feedback effect: people play 5E because other people play 5E. And the people who want to learn a new rules system are exceedingly rare in my experience outside of the die hards.

Re:Wealth Systems in RPGs by devilbunny on Tuesday November 28, 2023 @01:09PM (#38448876)
> If you emphasize the "role playing" part, you become a character within a larger play, perhaps even the main character. So of course you don't want to die and roll a new character, just as it would be strange for a character to die in a play, but then the actor come back as a new character in the same play halfway through. The fighting and action become just flavor around playing the role, not necessarily the point in and of itself.

This is one of the things that I don't like about Critical Role. Heavy, heavy on the role-playing aspects, but you as a listener (and, one assumes, the other characters) don't know any of the characters' backstory except what's revealed bit by bit. It's more than a little challenging to follow, especially if (like me) you have podcasts on in the background while driving, etc. I'm not ignoring it, but my mind isn't always 100% on following the details.

They're very good actors, and it's a great show if that's what you are looking for. It's just not what I want.

Re:Wealth Systems in RPGs by TheCleric on Tuesday November 28, 2023 @04:07PM (#38451325)
Yeah I agree. It's not for me, but obviously there must be some demand for it!
Re:Wealth Systems in RPGs by devilbunny on Sunday December 03, 2023 @09:24AM (#38507264)
If you’re like me, and you haven’t yet discovered it, try Not Another D&D Podcast. The actors are all former College Humor writers and don’t take it too seriously.