Re:How do I become a graphics programmer? – A guide from AMD...
by charcircuit on Wednesday November 22, 2023 @11:12PM
(#38389180)
>Are you a graphics programmer, or are you just saying this because that's true in the CPU world (where you have experience)
Neither.
>the nature of GPU architectures means you are forced to deal with super low-level details from the very beginning.
Not everyone is trying to push the hardware to its limits by making the best thing possible with the hardware. Plenty of projects can get along fine with a A/AA renderer or with unoptimized shaders.
>there's no operating system to manage threads
There literally is. Or if you disagree the firmware manages the threads.
Neither.
>the nature of GPU architectures means you are forced to deal with super low-level details from the very beginning.
Not everyone is trying to push the hardware to its limits by making the best thing possible with the hardware. Plenty of projects can get along fine with a A/AA renderer or with unoptimized shaders.
>there's no operating system to manage threads
There literally is. Or if you disagree the firmware manages the threads.