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Re:I (kind of) killed Mercurial at Mozilla by kaelinl on Tuesday November 21, 2023 @11:28PM (#38374716)
Yeah, my understanding is that it's pretty universally Perforce in game dev. For them it's the large file versioning. I work at an ASIC firm and we similarly use Perforce; to some extent for the large file versioning, and to some extent for other general scale benefits.

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