Re:GameMaker to be free for non-commercial purposes and have...
by ajdude on Tuesday November 21, 2023 @11:18AM
(#38365671)
I actively use game maker and as much as I love it, I really got screwed over by this.
I bought game maker studio version 1 for mobile and paid a great deal of money for it, it was shortly before they released the new version of 2.0 with the new model and then android dropped support for 32 bit mobile applications. I was unable to build my android apps moving forward because 1.0 never supported 64bit while 2.0 did.
It took me a bit to finally come around to using the engine again (I currently pay the monthly fee as I develop my game)
Re:GameMaker to be free for non-commercial purposes and have...
by CodesInChaos on Tuesday November 21, 2023 @12:52PM
(#38367198)
Pixel images are stable enough that they remain usable forever. Windows is a relatively stable platform as well, so not updating your development tools mostly works there. But on mobile there are too many breaking changes and updated store requirements for that to work for long.
It's why some folks are still using Photoshop CS6.