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Re:Zero-k: A libre sci-fi RTS game, with an economy based on... by Buttons840 on Sunday November 19, 2023 @06:33PM (#38339800)
There's a lot of truth to what you're saying, but it's interesting to solve that problem other ways. For example, a high tech unit that can kill hundreds of spam units, or just making more expensive units more economical and better to build than endless spam.

That said, BAR is trying to balance the game to reduce spam currently. Having an endless stream of trash units charging ahead is great for scouting, even if they don't do much damage.

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