Re:Cities: Skylines 2's troubled launch, and why simulation ...
by giancarlostoro on Sunday November 19, 2023 @01:31PM
(#38335984)
I agree, this is the sweet spot. It's a shame early access is full of worse games. It's funny because BG3 had a lot cut off from the early access for a while, which is what I would suggest, cut out all the incomplete things, feature flag what isn't working reasonably well, and enable it once its ready, much easier with Early Access.
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Re:Cities: Skylines 2's troubled launch, and why simulation ...
by brucethemoose2 on Sunday November 19, 2023 @01:50PM
(#38336266)
Yeah, the most successful early access campaigns are started when the game is "finished and playable," but not necessarily complete
Rimworld was exactly like this too. It had a forum alpha, then a beta, then a polished early access release. The mod community was already raging before it even hit Steam. All this made the game that much more impactful when it hit EA and more features started rolling in.