Re:Zero-k: A libre sci-fi RTS game, with an economy based on...
by liotier on Sunday November 19, 2023 @03:10PM
(#38337297)
> unit-throwers
Was the BAR peewee-launching gun inspired by Zero-K ?
Re:Zero-k: A libre sci-fi RTS game, with an economy based on...
by 3seashells on Monday November 20, 2023 @01:41AM
(#38343498)
Zero k used terraform Ed ramps and newton's?
Re:Zero-k: A libre sci-fi RTS game, with an economy based on...
by BlueTemplar on Monday November 20, 2023 @08:04AM
(#38347394)
More likely the unit cannon from SupCom 2 ?
https://supcom2.fandom.com/wiki/Noah_Experimental_Unit_Canno...
But if I'm not mistaken Zero-K's pulling/pushing beam weapons predate SupCom2 (combined with terraformed ramps you get a unit cannon, though making the unit survive on landing is an additional challenge), though Lobsters came out after :
Zero-K went a different route. They simplified the economy (metal cost = energy cost) but added a whole lot of mechanics like overdrive grids and made every unit unique. There is a lot of variety with mind-control, jumpjets, shields, unit-throwers, self-replicators, teleports, terraforming, etc.
Zero-K has been on Steam for a few years, I think BAR is working towards it. They are both good worthwhile games, they share some common elements, but they are both worth trying in their own right.