Re:The Slow Death of Authenticity in an Attention Economy
by A4ET8a8uTh0 on Friday October 27, 2023 @10:14AM
(#38038708)
There may be exceptions ( MMO guilds may be an examle ), where it is not meatspace, but authenticity may be higher.
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Re:The Slow Death of Authenticity in an Attention Economy
by Fnoord on Friday October 27, 2023 @11:01AM
(#38039386)
Some of those do have RL meetings, such as BlizzCon. Or they're comprised of RL friends.
Re:The Slow Death of Authenticity in an Attention Economy
by izzydata on Friday October 27, 2023 @11:09AM
(#38039493)
I wonder if the newer generation of gamers can form connections from MMO style guilds like the past generation of gamers did. Everything that I've seen from young gamers today suggests that their motivations for playing games is quite different. Playing just for the sake of playing and socializing on a personal level is not part of it.
I get the impression it is about being seen doing things. If nobody sees you do something it basically never happened. The more people that see you do something the more important it is to them.