Re:4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by blovescoffee on Monday October 16, 2023 @05:42PM
(#37907057)
What parts confuse you? There are a few steps in optimization. There are lots of papers on differentiable rendering, but the pruining of gaussians and the actual treatment of gaussians, I don't think there's a blog post.
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