Re:Playing Pokemon Red with Reinforcement Learning
by totetsu on Friday October 13, 2023 @08:58PM
(#37877168)
I recall the way controls were interpreted from the chat was changed a few times to get past it being too random. At some point a voting window was made and the most common command from the last n was accepted
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Re:Playing Pokemon Red with Reinforcement Learning
by lagt_t on Saturday October 14, 2023 @12:28AM
(#37878073)
Anarchy vs democracy. Good times.
Re:Playing Pokemon Red with Reinforcement Learning
by totetsu on Saturday October 14, 2023 @03:41AM
(#37878772)
>
Anarchy and Democracy
TwitchPlaysPokemon now has two modes, anarchy and democracy.
Anarchy mode is the "old" mode, where everyone's inputs are applied immediately.
Democracy mode is vote-based and has a more sophisticated input system.
In order to switch from one mode to the other, the mode that isn't active needs 75% of votes as indicated by the dotted line, the current percentage of votes is indicated by the black line.
I wonder if this kind of thing could be implemented into a Reinforcement Learning model.. Like Playing pokem via Playing Twitch plays pokemon with Reinforcement Learning
Re:Playing Pokemon Red with Reinforcement Learning
by darepublic on Saturday October 14, 2023 @08:32AM
(#37879980)
> I'm thinking of how a house fly can or .. sheep .. can suddenly just go nuts and bounce about to get unstuck
People do this too!