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Re:Playing Pokemon Red with Reinforcement Learning by totetsu on Friday October 13, 2023 @08:58PM (#37877168)
I recall the way controls were interpreted from the chat was changed a few times to get past it being too random. At some point a voting window was made and the most common command from the last n was accepted
Re:Playing Pokemon Red with Reinforcement Learning by lagt_t on Saturday October 14, 2023 @12:28AM (#37878073)
Anarchy vs democracy. Good times.
Re:Playing Pokemon Red with Reinforcement Learning by totetsu on Saturday October 14, 2023 @03:41AM (#37878772)
>

    Anarchy and Democracy

    TwitchPlaysPokemon now has two modes, anarchy and democracy.

    Anarchy mode is the "old" mode, where everyone's inputs are applied immediately.

    Democracy mode is vote-based and has a more sophisticated input system.

    In order to switch from one mode to the other, the mode that isn't active needs 75% of votes as indicated by the dotted line, the current percentage of votes is indicated by the black line.

I wonder if this kind of thing could be implemented into a Reinforcement Learning model.. Like Playing pokem via Playing Twitch plays pokemon with Reinforcement Learning
Re:Playing Pokemon Red with Reinforcement Learning by darepublic on Saturday October 14, 2023 @08:32AM (#37879980)
> I'm thinking of how a house fly can or .. sheep .. can suddenly just go nuts and bounce about to get unstuck

People do this too!