Apple told game devs on Macs to GTFO, and this is the result.
Did anyone else expect any other outcome?
Especially DX12 giving so much more control has actually backfired in a lot of instances, because game developers don't treat PCs with the same optimization care as they do consoles. Consoles have standards, PC users you can always pull a Todd Howard and tell them to upgrade to compensate for their misuse of the APIs.
Windows has traction by market saturation, not the technical merit of their Graphics API.
Especially DX12 giving so much more control has actually backfired in a lot of instances, because game developers don't treat PCs with the same optimization care as they do consoles. Consoles have standards (and reject bad builds), for PC you can always pull a Todd Howard and tell users to upgrade to compensate for their misuse of the APIs.
Windows has traction by market saturation, not the technical merit of their Graphics API.
I'm not sure if you realized it but you are arguing the same point many others have been in this post. Apple is not investing in gaming, especially relative to their market cap compared to valve. Valve is making gaming on linux a reality because they are investing in it.
Apple has the money, they don't have the motivation to make it happen, because they don't want to participate on an open platform. That would be counter-productive to their goals of a walled garden.
If you buy into Apple, you cannot leave their walled garden and that's by design, with no plans on changing.